Freestyle and Greco Roman Scoring 

Basic Freestyle and Greco Roman Wrestling

Scoring

1 POINT


- To the wrestler who applies a correct hold while standing on the mat or in the par terre position with three points of contact but who does not secure control by passing behind.
- To the wrestler who blocks his opponent on one or two outstretched arms, his back facing the mat. 

 - To the wrestler who is prevented from completing a hold because his opponent is maintaining an irregular hold, but who finally succeeds in completing the hold.
- To the attacking wrestler whose opponent flees the hold, the mat, refuses to start, commits illegal actions or acts of brutality. 

 - To the wrestler whose opponent goes in the protection zone with one entire foot (in standing position).
- All the stops of bout by injury without bleeding or any visible injury are penalised by 1 point to the opponent.

- To the wrestler whose opponent requested a challenge if initial decision is confirmed.
- To the opponent of a wrestler designated as passive who fails to score points during a 30 second activity period in Freestyle wrestling. 

 - To the wrestler whose opponent, either top or bottom wrestler, refuses correct par terre starting position after a first friendly warning.
- To the defending wrestler if the attacking wrestler goes into the instantaneous fall position or rolls across his shoulders in executing a hold. 

 - Reversal (counter attack by dominated wrestler in par terre position and passing behind)


2 POINTS


- To the wrestler who overcomes and then controls his opponent by passing behind (three points of contact: two arms and one knee or two knees and one arm or head).
- To the wrestler who brings his opponent to the ground and passes behind him, and while in this position holding him down with control (three points of contact: two arms and one knee or two knees and one arm or the head). 

 - To the wrestler who applies a correct hold while wrestling in the par terre position and places his opponent in a position of danger or in an instantaneous fall position.

-  To the attacking wrestler whose opponent rolls onto his shoulders.

-  To the attacking wrestler whose opponent flees the hold out-of- bounds and lands in a position of danger.

- To the attacking wrestler whose opponent commits an illegal hold that hinders the execution of an engaged hold or a fall
- To the wrestler who blocks his opponent in the execution of a hold from the standing position, in a position of danger.
- To the wrestler who executes a grand amplitude hold and secures control, but does not place the opponent in a direct and immediate danger position in Freestyle wrestling.


4 POINTS


- To the Greco-Roman wrestler performing a hold in a standing position, which brings his opponent into a danger position by direct projection over a short amplitude. 

- To the Freestyle wrestler who brings his opponent into a danger position by direct projection and demonstrates control. Short amplitude is not required in Freestyle. - For any hold executed by raising a wrestler from the ground, over a short amplitude, even if one or both of the attacking wrestler s knees are on the ground.
- To the Greco-Roman wrestler who executes a grand amplitude hold which does not place the opponent in a direct and immediate danger position.

NB. If, in performing a hold, the defending wrestler maintains contact with the mat with one of his hands, but is immediately placed in a danger position, the attacking wrestler will receive 4 points.


5 POINTS (in Greco-Roman Style)


- All grand amplitude throws executed in a standing position which bring the defending wrestler to a direct and immediate danger position.
- The hold executed by a wrestler in the par terre position who completely lifts his opponent off the ground with the execution of a high amplitude throw which projects the opponent into a direct and immediate danger position


USA Wrestling Rule Book and Guide to Wrestling for Freestyle, Greco-Roman, Women's and Beach Wrestling: http://content.themat.com/forms/Rulebook.pdf

Folkstyle Scoring

Basic Folkstyle Wrestling

Scoring


1. Takedown - T2 - 2 POINTS 

Awarded after one of the neutral wrestlers gets behind the opponent and forces them down to the mat to their stomach or side or knees or weight on all fours OR takes them directly to their back or buttocks without getting behind them AND becomes the offensive wrestler. Neutral to Offense is a two- point takedown. If you go from neutral to defense, you were taken down.


2. Escape - E1 - 1 POINT 

Awarded after the defensive wrestler gets out from underneath the opponent’s control and gets into the neutral position AND is facing the opponent. Defense to Neutral is a one point escape.


3. Reversal - R2 - 2 POINTS 

Awarded after the defensive wrestler gets out from underneath the opponent’s control and gets on top of and/or behind the opponent in one move AND becomes the offensive wrestler. To earn a reversal, you do not have to return your opponent to the mat as you would on a takedown. Defense to Offense is a two point reversal.


4. Near Fall 2 - N2 - 2 POINTS 

Awarded after the offensive wrestler turns the defensive wrestler over onto their back and holds them at a 45 degree angle or less for between 2-4 seconds (2-4 counts by the referee). Also awarded when the match is stopped due to the defensive wrestler being injured and/or screaming out to stop the match (unethical unless they are really injured) while being turned toward their back (imminent near fall) before the near fall count starts or before 2 counts by the referee. Only one set of near fall points can be awarded for each pinning hold, and they cannot be awarded until after the pinning situation has ended. Defense on their Back.


5. Near Fall 3 - N3 - 3 POINTS 

Awarded after the offensive wrestler holds the defensive wrestler within near fall criteria for five or more seconds in a row (5 counts by the referee), instead of the two point near fall. Also awarded when the match is stopped due to the defensive wrestler being injured and/or screaming out to stop the match (unethical unless they are really injured) after being held within two point near fall criteria (2-4 count by the referee), instead of the 2 point near fall. Defense on their Back Longer.


6. Near Fall 4 - N4 - 4 POINTS 

Awarded when the match is stopped due to the defensive wrestler being injured and/or screaming out to stop the match (unethical unless they are really injured) after being held within near fall criteria for five or more seconds, instead of the 3 point near fall. Defense on their Back Longer and Injured.


7. Penalty Points- P1 or P2 - 1 or 2 POINTS 

A wrestler in any of the three scoring positions can earn one or two penalty points when their opponent breaks the rules of wrestling. These rules include no stalling (one stall warning “S” is given before penalizing for stalling), no swearing, kicking, scratching, biting, hitting, body slamming an opponent to the mat, bending any body part beyond its normal range of motion (the referee will try to stop these situations as “potentially dangerous” before someone is injured), or using holds from the illegal holds’ list. On the penalty chart, any first penalty is 1 point. Any second penalty is 1 point. Any third penalty is 2 points. Any fourth penalty is disqualification. Unsportsmanlike conduct and flagrant misconduct can lead to immediate disqualification.


7-1. Locked Hands

A wrestler in the neutral position or defensive position can lock hands around the torso or both legs of the opponent. But it is a penalty for the offensive wrestler to lock hands (except cradles) around the torso or both legs of the defensive wrestler unless the opponent is standing on their feet or within a near fall count. Overlapping fingers is considered locked hands by the referee.


7-2. Locked Hands around the Head Penalty

Locked hands around the Head is a penalty from any of the three scoring positions to lock hands around the opponent’s head without an arm or leg included. You must also allow your opponent to breathe in a headlock or the referee can stop it as potentially dangerous.


8. CAUTION and CAUTION POINT - C and C1 - 0 and 1 POINT 

A wrestler in any of the three scoring positions can earn one caution point from the opponent’s third caution on for each time the opponent is cautioned by the referee for starting too quick before the whistle OR by lining up incorrectly when starting from referee’s position or from on the feet. A wrestler is allowed two cautions before the C1 penalty points begin. Also caution points are separate from penalty points and do not count on the penalty chart towards disqualification. Scored C, C, C1, C1, C1, etc.